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Old Apr 04, 2006, 07:13 AM // 07:13   #21
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Quote:
Originally Posted by Sunai
I'm not sure how many copies have been sold, but 2 million struck me as a little high. Maybe it is that much though, it definitely wouldn't be a bad thing.
Yeah considering you added a million,
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Old Apr 04, 2006, 07:27 AM // 07:27   #22
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Damn, A.Net knows how to throw parties! IMHO, they've made a brilliant game. Prophecies and Factions. Give a round of applause for A.Net!
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Old Apr 04, 2006, 01:38 PM // 13:38   #23
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Wow, I'm the "average" player...

I played about 2-3 hours a day, all three days! And had a blast as well...
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Old Apr 04, 2006, 02:36 PM // 14:36   #24
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Most of the people I know that still play frequently logged in for about an hour before quitting (aka the Ferndale effect). A very few that are somewhat obsessed like me and had to do all the missions/map all of the areas, regardless of grind or frustration spent a large number of hours in-game. I had to take several breaks though to keep my sanity :-) It was worth it for me, as the post-mission areas were beautiful..
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Old Apr 04, 2006, 03:00 PM // 15:00   #25
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Its the largest preview event in gaming history

If your not impressed by that then your just sad!
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Old Apr 04, 2006, 03:44 PM // 15:44   #26
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I used one invite for pve chars and didn't invite anyone. None of my friends were willing to leave WoW for a chance to play GW. Also the servers had great stability during this event.
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Old Apr 04, 2006, 06:11 PM // 18:11   #27
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Quote:
Originally Posted by Jeff Strain
"We knew that by focusing on new ways to play and new things to do within the game, such as the 12x12 Alliance Battles, which were extremely popular with both PvP and roleplaying gamers, that fans would respond enthusiastically,"
Apparently Jeff hasn't spent too much time reading the forums about the 12v12.
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Old Apr 04, 2006, 06:13 PM // 18:13   #28
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Originally Posted by Fates Monk
Apparently Jeff hasn't spent too much time reading the forums about the 12v12.
Apparently, you haven't either. Most people seemed to like them, including resident celeb Ensign.
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Old Apr 04, 2006, 06:17 PM // 18:17   #29
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Can't say I read many positive reviews from PvE'ers, of which your 'celeb' isn't one.
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Old Apr 04, 2006, 06:27 PM // 18:27   #30
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Quote:
Originally Posted by Fates Monk
Can't say I read many positive reviews from PvE'ers, of which your 'celeb' isn't one.
Hey, I'm primarily PvE and had a complete blast with the 12 v 12s. Actually, the more blended missions were a blast as well... the Luxom one where you capture the mine or something with the thermonuclear turtles in support. Loved it.
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Old Apr 04, 2006, 06:32 PM // 18:32   #31
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Quote:
Originally Posted by MSecorsky
Hey, I'm primarily PvE and had a complete blast with the 12 v 12s. Actually, the more blended missions were a blast as well... the Luxom one where you capture the mine or something with the thermonuclear turtles in support. Loved it.
lol, yeah that was pretty funny - seeing them for the first time, along with the juggernaughts. If you liked that, you should've done the Hatchery mission where u get a small convoy of those guys and some smoke bombs to hit the enemy mobs with :-)
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Old Apr 04, 2006, 06:37 PM // 18:37   #32
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Quote:
Originally Posted by CyberNigma
lol, yeah that was pretty funny - seeing them for the first time, along with the juggernaughts. If you liked that, you should've done the Hatchery mission where u get a small convoy of those guys and some smoke bombs to hit the enemy mobs with :-)
I did! First time was a disaster, second try we succeeded and had an absolute blast going it. By far the best GW mission I've done to date. Swarms of would be turtle-baby-killing Kurzick dogs. I became a huge fan of the new Snare trap on that mission. With that and barbed I could slow down groups enough that they made great targets for the seige turtles.

Ah, good times, good times...
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Old Apr 04, 2006, 06:43 PM // 18:43   #33
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Quote:
Originally Posted by MSecorsky
I did! First time was a disaster, second try we succeeded and had an absolute blast going it. By far the best GW mission I've done to date. Swarms of would be turtle-baby-killing Kurzick dogs. I became a huge fan of the new Snare trap on that mission. With that and barbed I could slow down groups enough that they made great targets for the seige turtles.

Ah, good times, good times...
It took me twice as well. I was doing it with henchies (was an A/R). I basically would set the smoke cannister in front of one group before they triggered and went off to fight another group coming from the other direction. Another technique was to drop the smoke cannister on the baby turtles when the melee mobs came in.. Kept them alive pretty good :-) The Kurzick one was a bit easier in that respect, just killed the Siege Turtles and let the juggs kill the mobs.. The Afflicted were definitely much tougher in the Kurzick mission than the Luxon mission..

Also, if anyone has ever seen the animated version of Azimov's Light Years, they will recognize the Afflicted from the cut-scene in the Kurzick mission right away :-)
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Old Apr 04, 2006, 06:44 PM // 18:44   #34
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I know that its definately not 100% completely obvious, but for some reason I think Factions could be fairly popular. I suppose we'll just have to wait and see
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Old Apr 04, 2006, 07:25 PM // 19:25   #35
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Quote:
Originally Posted by Fates Monk
Can't say I read many positive reviews from PvE'ers, of which your 'celeb' isn't one.
Rubbish. Anyway, I'm nearly pure PvE, and here's a positive review: the faction battles were the most fun I've had in GW in a long while, and definitely the most fun PvP mode.
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Old Apr 04, 2006, 07:39 PM // 19:39   #36
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Quote:
Originally Posted by Numa Pompilius
Rubbish. Anyway, I'm nearly pure PvE, and here's a positive review: the faction battles were the most fun I've had in GW in a long while, and definitely the most fun PvP mode.
exactly
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Old Apr 04, 2006, 09:15 PM // 21:15   #37
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I am still having withdrawls from the alliance battle. April 27th please come and end my withdrawl.
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